Demonstrates competence in planning and preparing for instruction
3 a. Uses achievement data, local standards and district goals to plan instruction
3 b. Sets and communicates high expectations for social, behavioral, and academic
3 c. Developmental needs, background & student interest used to plan instruction
3 d. Selects strategies to engage all students in learning
3 e. Available resources used in the development & sequencing of instruction
TEch Challenge 3.1
MEETS STANDARDs 3B & 6D
It’s flu season. Many of your students are absent and you are consistently helping them play catch-up. You are frustrated at the amount of time this is taking.
Create an original video or screencast lesson for the purpose of individualizing instruction and promoting "rewindable teaching."
Bonus 2,000: Create an additional screencast lesson
Bonus 2,000: Provide evidence of sharing with parents
Website/LMS Tool Tutorials:
Tech Challenge 3.2
Meets Standard 3D
It’s the middle of the year, and your students are showing evidence of the winter blues. You are constantly struggling to get students to complete their work; they just don’t seem engaged!
Engage students by designing an original gamified system that can be applied to new learning or behavior management. Provide evidence that Gamification (levels, rewards, and independent achievement) has been utilized for the purpose of enhancing student learning.
10,000: Gamify one lesson/activity
20,000: Gamify an entire unit
Bonus 2,000: Compare/contrast student data when gamification was used as a delivery method versus "traditional" teaching methods (may be anecdotal)